Friday, April 15, 2011

EDW - Skin texts

This was once again jumping ahead, but I decided to play around with using the default brushes to see if I could get something that was a skin-like texture, and how much I had to sculpt with the little tiny wrinkles, and how much I could just use a brush with.  I'll start searching for more advanced brushes on top of this.

Tuesday, April 12, 2011

EDW - Portrait Progress

So here's the newest update on the portrait of McKellen so far.  Worked more on defining the bone structure and added a suggestion of the hair.  Adjusted the size of the skull and did some work in the lip and nose area.  Added some muscle suggestion in the neck.  Threw some creases on the brow, though I think they're too exaggerated still.  He still looks a little too skeletal but I think that because of the dip behind his cheek bone extends too high up his cheek - should end just below it maybe.

Monday, April 11, 2011

EDW - Progress on Ian!

Mostly worked on the eyes and a little bit on the mouth.  Wrinkles are fun.  :)

EDW - Bust Adjusted

So I adjusted the proportions of the bust so that it better matched McKellen.


Time to add hair and start sculpting!

EDW - Project Switch

 So...I spent a bunch of time working on the hair for the bust, realizing that I had to attach it before I could start sculpting because I didn't want poor Angie to be bald.  I decided since I had to start over what I sculpted anyway, that I could change the project if I wanted.  (Not to mention I somehow lost the file with the hair when transferring files from my computer onto my flash drive).  I looked for a while for a reference of an older woman so that I could do some wrinkles (so much more interesting).  I had a hard time finding references, though I had thought about perhaps doing Maggie Smith.


But in my image-searching I somehow happened upon Jim Broadbent (who played Harold Zidler in Moulin Rouge! and Horace Slughorn in Moulin Rouge) and so I started to consider doing a male bust.


Also thought about doing a president with a suggestion from Kate, such as Howard Taft or Ronald Reagan, but we talked about other old famous actors, and I actually really liked the idea of either Dumbledore or Gandalf.  So, I decided to go with Ian McKellan.  The next question was which Ian McKellan to model.


Gandalf Ian.


Dashing Ian.



Or perhaps Dapper Ian.



But when it comes down to it, I think I'm going to go with Magneto Ian.  Mostly because there is no facial hair, his hair is a good position to sculpt, and he does lots of wrinkly frowns and eyebrow-raising.

So next I'm going to readjust the proportions of my bust and get a-sculpting.

EDIT:
Found a model someone else did:

Wednesday, April 6, 2011

EDW - ZBrush WIP

Brought the model from Maya into ZBrush.  I wanted to start small and figure out a workflow, so I started with sculpting the mouth region.  I still need to adjust the depth of the mouth and lips, as well shape the philtrum a little more accurately, but it's a pretty decent start I think.  Her lips aren't quite round enough I don't think, and although the chin is a little pointy, I feel like the shape is generally correct.  The nose is completely wrong, but I'll get there....



Sculpting is fun.  :)
But here is a picture that is probably a little bit closer to what I'm going to eventually be sculpting.  I think I want to sculpt her smiling instead of being all smoldering because I want to model more creases.


It occurred to me that I completely forgot to model the base for the hair.  I'm going to start looking for styles, do a base mesh, and model that separately I think.  Then combine the two after they're done.  Or, since I'm not that far, I might start sculpting over.  Oh well.

Tuesday, April 5, 2011

EDW - Progress on two projects

Here are some shots of the strawberry so far.  I need to add the seeds and the leaves now, but I've finished the body of the strawberry for the most part.  There are a few things I need to fix, but it was oddly therapeutic.



Here is the bust I'm ready to import into ZBrush to start sculpting.  Finished the UVs today, so all should be good.  Hopefully.  We'll see.